| tutorials | sunday morning |
19 |
Surviving Your OO ProjectAlistair Cockburn, Humans and Technology |
Waterfront Centre Hotel Waterfront Ballroom A |
This tutorial presents over 60 strategies, truths, fixes, and recommendations to help keep your project and team alive through system delivery. It goes over success and failure stories that shed light on the lessons to be learned, then reviews, in sequence, steps that can be taken to reduce the project's risk. These include: reasons for selecting (or rejecting!) object technology in the first place, selecting the project, the project's goals, the team, the education, and the tools. A second round of lessons covers issues that arise in the first, second and third increments of a system's delivery, ways to tune the organization between increments. A third round covers trying to train large numbers of developers, and analyzes sentences you should never hear. A sample of project management patterns are reviewed at the end.
Attendees will first gain the understanding that their problems are not unique, but have been faced before, both successfully and unsuccessfully. They will receive specific, proven strategies to apply on their project, plus three proven project management patterns.
Attendee Background: The tutorial is targeted at managers and team leaders considering launching either a first or a larger project in object technology. Technical depth is not required, but will not pose an impediment. Any attendee is expected to have a decided interest in the decision factors that drive the project, the team, and the organization's growth.
Alistair Cockburn is a consulting fellow at Humans and Technology and special advisor to the Central Bank of Norway. He is a specialist in human factors in software development, particularly for object-oriented projects. Besides being an active software designer and project leader, he wrote OO methodologies for IBM in 1992, 1994, and 1996. His lectures and courses are requested throughout the world. Mr. Cockburn continually debriefs projects to learn more of what makes projects and teams work. His book, "Surviving Object-Oriented Projects" was published in 1997.
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