posters |
monday - thursday |
Posters provide a medium for both researchers and industry to describe work in progress and to elicit feedback from the OO community. In addition to being on display in the exhibit hall Tuesday through Thursday, the posters will be on display at Monday's Welcome Reception, where the poster authors will be available to describe their work and answer questions in an informal setting.
Command and Control, Java and the World Wide WebPatricia J. Dousette, Ari Danesh, and Matthew Jones, Litton Data Systems |
| withdrawn
by organizers
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| A Framework for Constructing Business Application Software Mari Natori, Hiroshi Okano, and Yuji Arikawa, Toshiba Corp. |
| We propose a framework for
business applications and present a software structure constructed by using this
framework. Our framework consists of an abstract class group and a common component group.
The abstract class group provides the skeleton of a business application system. This
group consists of the following four subgroups: application core, presentation, report,
and business logic. The common component group is a set of class libraries for reusing
existing assets.
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| Octopus/UML:
a pragmatic object-oriented method for real-time systems
Rallis Farfarakis, Nokia |
| Octopus/UML is a practical
object-oriented software development method for embedded real-time systems. The method is
an improvement on the original Octopus method. Octopus is the brainchild of Nokia Research
Center, Helsinki. Since 1993, there has been a constant development and refinement of the
method due to the feedback from real practical work at Nokia business units and scientific
research. Several projects have applied the method, some ongoing projects are applying it
currently, and new projects using Octopus/UML are planned. The projects involve mobile and
fixed communications technology.
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| Teaching Object-Oriented Programming with More Practical, Complete, and Convincing Examples Yanjie Zhao, Nagasaki Institute of Applied Science |
| It is often not easy for
teachers to select suitable examples for teaching object-oriented technology to students,
particularly to programming beginners. There are several reasons for this difficulty.
First, object-oriented mechanisms are often used to cope with large and complicated
problems that require lots of time and expertise to solve. Second, object-oriented
mechanisms often play effective roles in large and practical programs that include many
practical details and require special knowledge in application fields. And lastly,
students do not easily understand object-oriented mechanisms without being given long and
complicated examples. We discuss a teaching scheme that helps teachers to select suitable
examples to enable students to understand object-oriented technology. We also discuss our
experience with this teaching scheme.
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| Abstracting
Positional Information in Data Structures: Locators and Positions in JDSL
Michael T. Goodrich, Johns Hopkins University; and Mark Handy, Benoît Hudson, and Roberto Tamassia, Brown University |
| Libraries of data structures
provide developers with a set of data structures that allow them to concentrate on the new
aspects of their project, rather than having to rediscover the solutions to solved
problems. One requirement of all libraries is to provide the user with a method of
accessing stored elements efficiently. Currently, either iterators or items are used for
this purpose. We have refined the notion of an item and split it into two related
concepts: "positions" and "locations".
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| An
Interpretive Filter Layer for Checking Object Structure
Hamilton Link, Sandia National Laboratories |
| One key aspect of integrated
network applications is the communications mechanism. In a network of heterogeneous
systems being used to achieve a variety of goals, an individual system may receive a large
amount of irrelevant information. Some of this information may be discarded based on its
class by a class-based filtering mechanism, but an application may still be forced to sift
through information that is malformed or otherwise inappropriate. A second layer of
defense must therefore be created which analyzes the structure or syntax of incoming
objects. This layer prevents the dispersion of syntax checking throughout the application
code, because after a module registers a filter, any objects it receives from the outside
have already been validated. Here we describe an interpretive filter class, explain how
the filter set is maintained and used, and demonstrate an extension of the filter class
for the application of message syntax checking for the Knowledge Query and Manipulation
Language (KQML).
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| Tiered Vector: An Efficient Dynamic Array for JDSL Michael T. Goodrich and John G. Kloss II, Johns Hopkins University |
| We demonstrate the Tiered
Vector, an implementation of the Vector Abstract Data Type (ADT) that provides O(1) worst
case for rank based retrieval and O(<square root of n>) amortized time for insertion
and deletion. We also provide results from experiments involving the use of the Tiered
Vector in JDSL, the Data Structures Library in Java.
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| Object
Filtering by Adaptive Default Hierarchies
Steven Y. Goldsmith , Sandia National Laboratories |
| In an open environment
such as the Internet, systems of autonomous interoperating programs may receive a large
volume of irrelevant stimuli in the form of objects of various classes. Nefarious programs
may generate stimuli in an attempt to overload the input channels of a legitimate program.
Legitimate programs may broadcast request objects to many programs, also creating an
overload situation. Rapidly differentiating relevant objects from irrelevant objects
without using excessive computational resources is necessary to ensure performance
immunity to deliberate attacks in such a regime. Moreover, a program must be able to adapt
its input filtering mechanism in response to new tasks. One solution to the object filtering problem is based on a design pattern called an adaptive default hierarchy (ADH). A default hierarchy is an efficient structure for filtering a large input space with a minimum number of filter elements. A default hierarchy enables program interoperability and sensory input adaptation while enforcing the integrity of the program boundary. The default hierarchy interface mechanism will support a wide variety of communications regimes and enable custom program-to-program communications, but will concomitantly provide a robust and secure barrier to inadvertent or deliberate actions that might compromise the program's function or integrity. It will provide a mechanism for dynamic control of the program's sensory input channels by the program's processing mechanism, enabling the program to focus its attention on important stimuli, adapt its communications functions, and determine its level of interoperability.
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| A Pattern-Rich Process Definition Environment |
| In order to deploy the
appropriate process constructs for small software R&D efforts, a study is underway to
design and build a process support environment, and measure projects using the
environment. A web-based environment for defining customized software processes from a
repository of artifacts was constructed and tested. Artifacts include tutorials,
templates, examples, tools, references, and design patterns. Trials of the tool for
supporting student team projects were encouraging. Planned metrics for deployment will
include accuracy of meeting deliverables, software quality, and productivity. By
presenting this ongoing work, the authors hope to generate collaborative efforts in this
are or to refine its focus and applicability.
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| 10
Practical Limitations of OO
Thad Scheer and Scott Pringle, Lockheed Martin Mission Systems |
| The mainstream software
development community has been using Object-Oriented (OO) technology for many years now.
By reviewing successes and failures we can begin to identify strengths and weaknesses in
the paradigm itself. From experience we know that people generally find OO difficult to
master, and that OO is easier to do incorrectly than it is to do correctly. Also, contrary
to some early claims about OO, the paradigm does not "guide" developers towards
more correct software engineering; however, it does facilitate excellent software
engineering if applied correctly. While OO is undeniably powerful, the ability to apply
good software engineering principles is sometimes hampered by the paradigm. We outline ten shortfalls of OO taken from our experiences. These shortfalls are significant because the circumstances in which they occur are common. Every project we have seen has encountered one or more of the problems listed here; most projects tend to encounter them all. As we look to the future, asking ourselves what comes after OO, these limitations will provide insights into what improvements we can expect in the next new paradigm.
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| Patient
Headache Care Education System Using a Software Reuse Reference Model
Anil Khatri and David C. Rine, George Mason University |
| Instructional medical
information systems tools have emerged as one of the most important support areas for
medical information systems. Our research goal in the study of instructional medical
information systems tools is to improve the performance of decision making by integrating
medical professional knowledge with computer information systems. Our instructional
medical information system is in the domain of headache education. The user of the system
is the patient. Our system is being effectively and efficiently developed using a software
reuse reference model as a starting point. By leveraging software development reuse, our
resulting Patient Headache Care Education System (PHCES) will have a great impact on
effectiveness and efficiency of developing patient headache health care education
software.
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| A
Product Line Model
Khaled Jaber, Case Western Reserve University; and Nader Nada, George Mason University |
| A product line is a group of
systems sharing a common, managed set of features that satisfy specific needs of a
selected market or mission. In the product line approach, management, system developers,
and a reuse team are interested in some views of the product line. In this poster, a model
is defined to present product lines, their derived products, and common assets used in
these product lines. The model is used to convey views of interest to management, system
developers, and a reuse team in the product line approach. Its purpose is to capture
information about organizations' product lines and make it visible to people both inside
and outside the organizations. A repository that supports the product line approach can
use the model to present these views. Management can use the model when producing new
products of a product line, negotiating with customers, and assessing the benefits of
adopting the product line approach. Product line developers can use the model when
developing products of a product line. A reuse team can use the model through asset
identifications, ensuring a successful use of asset base in and across product lines, and
when assessing the level of reuse. A continuing work will show how a repository can
implement the model.
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| Computing:
An Object-Oriented Approach -- Transforming Computing to Object Technology
Mark Woodman and Rob Griffiths, Open University |
| After four years of development,
the distance learning institution, the Open University (OU), has launched its flagship
course Computing: an Object-Oriented Approach--a radical introduction to designing and
writing complex software systems. It goes beyond what any organisation has attempted by
providing to ordinary users of computer systems the resources to become developers of them
by teaching them to use Object Technology from ground zero. Utilising Web technology and
our version of the state-of-the-art Smalltalk programming and learning environment,
LearningWorks, the course defines computing for thousands of people per year and redefines
it for others. The initial 'class' size for this first year of the 440-hour course was
over 5,100 students. With students typically aged 37 and in middle management, the social
and educational impact will be both dramatic and immediate. In 1999 an additional 700 will
take the course at the Singapore Institute of Management, and other educational
institutions are currently negotiating to adopt the course.
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| An Object-Oriented Framework for Multiparty Interactions in Fault-Tolerant Distributed Systems |
| In this poster we show an
object-oriented framework for achieving multiparty interactions in fault-tolerant
distributed systems. We have applied the framework in two different areas: safety-critical
systems and fault-tolerant parallel systems. We have used a fault-tolerant Production Cell
case study to show how we can use the framework to implement a safety-critical system, and
we have used an example based on the GAMMA paradigm to demonstrate how the framework can
be used to add fault tolerance to a parallel computation model. The framework presented
here was writing using the Java language.
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| A
Pattern for Structuring UML-Based Repositories
Pavel Hruby, Navision Software |
| The idea of using Unified
Modeling Language (UML) appeals to people, but actually using it can be challenging. UML
defines a standard notation for object-oriented systems, but does not specify how to
structure the information describing the system, or what the relationships between various
diagrams are. This poster illustrates a
simple structure of design artifacts that can be used for structuring project repositories
containing UML diagrams. The structure is based on a pattern of four design artifacts that
describes classifier relationships, interactions, responsibilities and lifecycles. The
pattern can be applied to different levels of abstraction and to different views on a
software product, which allows the repository to be extended in a consistent way to cover
various relevant information about the software product. After OOPSLA '98, the poster will
be available for downloading at the address: http://www.navision.com/default.asp?url=services/methodology/default.asp.
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| From
Two to Three Dimensional Software Modeling
Joseph (Yossi) Gil, IBM T.J. Watson Research Center; and Stuart Kent, University of Brighton |
| Traditionally, diagrams used in
software systems modelling have been two-dimensional (2D). This is probably because
graphical notations, such as those used in object-oriented and structured systems
modelling, draw upon the topological graph metaphor, which, at its basic form, receives
little benefit from three-dimensional (3D) rendering. This poster presents a series of 3D
graphical notations demonstrating effective use of the third dimension in modelling. This
is done, for example, by connecting several graphs together, or by using the Z co-ordinate
to show special kinds of edges. Each notation combines several familiar 2D diagrams, which
can be reproduced from 2D projections of the 3D model. 3D models are useful even in the
absence of a powerful graphical workstation: even 2D stereoscopic projections can expose
more information than a plain planar diagram.
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| GoWeb System--A Preview Nikola B. Serbedzija, GMD FIRST - German National Research Center for Information Technology |
| This poster presents highlights
of the GoWeb system, a middleware that provides Web-based distributed execution of
collaborative applications. The system is a part of a wider on-going project whose aim is
to make computer resources, both software and hardware, available to Internet users. The
GoWeb middleware has been constructed from prefabricated Web-enabled objects with the
ability to open and maintain Web connections and provide collaboration over the Internet
by invoking remote methods. The GoWeb system is an object-oriented distributed
infrastructure that runs on any platform that supports a Java Virtual Machine. A number of
case studies illustrate the practical use of the system. The technical note: "GoWeb
System -- An Overview" and the demo "GoWeb System --
On View" complement the system description with more text and a live
demonstration.
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The Siren Music/Sound Package for Squeak SmalltalkStephen Travis Pope, Center for Research in Electronic Art Technology, Dept. of Music, U.C. Santa Barbara |
| The Siren system is a
general-purpose music composition and production framework integrated with Squeak
Smalltalk (Ingalls et al., 1997); it is a re-implementation of the Musical Object
Development Environment (MODE), the software component of the "Interim
DynaPiano" project. Siren is a Smalltalk class library of about 190 classes for
building musical applications. It runs on a variety of platforms with support for MIDI and
audio I/O. There are several elements to Siren: the Smoke music representation language;
voices, schedulers and I/O drivers; user interface components for musical applications;
and several built-in applications. The poster will illustrate the Smoke language's design
and implementation, present the compiler and user primitive technology of the real-time
I/O system, and show Morphic-based GUI tools that use the Navigator MVC structure. Siren's
source code is available for free download at http://www.create.ucsb.edu/htmls/siren.html.
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| Rule-Based
Architecture: Beyond Pure Objects
Ted Steuer, Norrell Information Services |
| Organizations need to rapidly
respond to intense competition and changing government regulations. In serving as a
business enabler, software should expose the business to the users that run the business.
All too often, the business rules that drive a company are hidden in arcane (to the user)
software programs (albeit elegant to the developers!). The problem with taking a pure
object-oriented approach is that all changes to business rules become software changes.
This implies coding, testing, and release delays. When you separate out the business
rules, you provide the capability of putting rules in force very quickly. You also provide
the ability to analyze rules to run your business more effectively. Applied properly, a
rule-based approach can deliver a more flexible and responsive solution than a purely
object-oriented approach.
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| Demos Schedule | Demos Descriptions (in entirety) |
Posters Overview | Posters Descriptions (in entirety) |