| Thursday | |
|
Ubiquitous Computing - What's It Good For? Michael Karasick, IBM Research (msk@us.ibm.com) A new and important research area has variously been called pervasive, invisible, or ubiquitous computing. This area is about delivery of information to/from computing appliances: sensors, PDA's, cell-phones, set-top boxes. The development of computational models and applications for a distributed network spanning these devices will profoundly change the future of computing. The area is currently in its infancy, and spans a variety of disciplines. The purpose of this panel is to describe that future, and to talk about how the OO community can help shape it. Michael Karasick (moderator) received his PhD from McGill and Cornell Universities in 1988. He has been with IBM Research since 1988. Initially he worked in the area of robust computational geometry, followed by legacy integration frameworks in a variety of guises, including a system for logistical modeling of semiconductor wafer FABs. He spent two years at Sematech (in Austin, TX), from 1991 to 1993. Following this he was the chief architect of the IBM Visual Age C++ 4.0 compiler. He currently manages the Pervasive Computing Systems and Software department. He is a member of the ACM and IEEE. Brian Barry is the President and CEO of Object Technology International, Inc. (OTI). He has over 15 years of experience in the design and implementation of object-oriented systems, including distributed, client/server, embedded and real-time applications. Dr. Barry has published a number of research papers and articles in the areas of simulation, OO applications, systems integration, embedded systems and software engineering, and is a frequent speaker on object technology. He has often served on the Program Committees for OOT conferences such as OOPSLA and ECOOP, is a charter member of the ANSI Smalltalk committee, a board member of MITACS, and participates in a number of research review boards. Gaetano Borriello, is Professor of Computer Science & Engineering at the University of Washington and is currently the Principal Investigator of the DARPA-sponsored Portolano Expedition in Invisible Computing. He received his Phd from the University of California at Berkeley in 1988. Prior to that, he was a member of the research staff at the Xerox Palo Alto Research Center where he continues to have strong ties. Most recently, his research has focused on system-level development environments for distributed embedded systems and the automatic synthesis of communication and coordination code. This interest has evolved into the Portolano Expedition which seeks to create and deploy the next generation of computing appliances, devices, and services. Michael Gorlick completed his graduate work at the University of British Columbia in 1978. He joined TRW Defense and Space Systems Group in 1979. He spent his first two years there conducting research in compiler testing and validation. In 1984 he moved to the Computer Science Laboratory of The Aerospace Corporation and has been happily noodling away ever since on problems in logic programming, software testing, performance analysis, the software engineering of extremely large systems, networking, and software integration. Daniel P. Siewiorek, Buhl Professor of Computer Science and Electrical and Computer Engineering at Carnegie Mellon University, is currently Director of the Human Computer Interaction Institute. He helped to produce the Cm* multiprocessor system and contributed to the dependability design of 24 commercial computer systems. He has published over 350 technical papers and eight textbooks. Siewiorek received the BS in electrical engineering from the University of Michigan and the MS and PhD, both in electrical engineering, from Stanford University. He was elected an IEEE Fellow in 1981 for contributions to the design of modular computer systems; in 1988 received the Eckert-Mauchly Award for his contributions to computer architecture and was elected as a member of the 1994 Inaugural Class of ACM Fellows. He is a member of the IEEE Computer Society, ACM, Tau Beta Pi, Eta Kappa Nu, Sigma Xi, and the IEEE Computer Society. Position Statements Brian Barry: Embedded Systems Development
Michael Gorlick: Crowd Control Means Software Engineering for the Masses (of Devices) The hint of a solution comes from a strange corner --- computer animation and interactive games. Advances in cognitive modeling allow animators and game designers to go beyond fixed behavioral models by governing what a character (device) knows, how the character (device) acquires that knowledge, and how the character (device) exploits that knowledge to plan actions. We hypothesize that a system engineer, equipped with a cognitive modeling language, can imbue devices with domain knowledge --- specified in terms of device actions, their necessary preconditions and their effects --- and then direct the devices' behaviors in terms of goals. Such a notion requires a dramatic rethinking of object engineering and the directed cooperation of multitudes of machines. We will highlight the formalisms that are required and reflect on their import. Daniel Siewiorek : Functional Components in Mobile/Wearable Computing Gaetano Borriello: Developing Distributed Applications |
|
Return To Final Program || Return To Technical Program At A Glance